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Writer's pictureJohnny Cho

Book_Slay the dragon


The book, slay the dragon writing great video games, is helpful for providing the cues how you can create a better storytelling content in the digital world. Even though lots of parts are focusing on the game scenario, it touches lots of general issues related to the digital storytelling as well such as the definition of the game designer, the role of narrative in the game, etc. I want to quote some of the good writing from the book and compare it with my project so that I can adopt some of the ideas from his innovative thinking.


In the book, the author says that narrative designers must “understand a character’s psychological motives, perform their actions, and connect their experiences with your own. The same can be said of a character and its player.” I always concern about how should I make the main character and how he/she take a role in the scene.


Furthermore, I believe that interactivity is the most important part of creating the VR storytelling. In the book, the author says that dialogue is a primal storytelling technique. Whether it is dialogue over heard by or engaged with the PC, dialogue is very straightforward, emotional storytelling. As he says that the dialogue has the beneficial components, I would take his advice to use the dialogue in my project. Basically, if the player touches the another character, the playing dialogue action will be started. It was the very helpful book to read and reconsider the conceptualization of my project.

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